MiniB3D Extended Version 0.40

BlitzMax Forums/MiniB3D Module/MiniB3D Extended Version 0.40

klepto2(Posted 2007) [#1]
Hi, as promised the first version of my extended module version is ready. Just follow the link:

http://klepto2.kl.funpic.de/include.php?path=content/content.php&contentid=17&catid=5&themeid=7

Everything from 0.30 extended is build into the current 0.40 Version.

Near Future List:

- started today with adding a terrain engine


Enjoy (and maybe some Feedback about bugs)


Barbapapa(Posted 2007) [#2]
crazy you, this is so much fun... do you have any roadmap for the future?


simonh(Posted 2007) [#3]
Nice work klepto2.

I have split my own version up now into separate files, so hopefully it won't be such a huge task to modify the main releases in future. I'll keep a change log of modified files so that should help as well.

By the way can you include the readme.txt file with it, as it contains some useful bits of information.


Filax(Posted 2007) [#4]
Any chances to see shader example ? :)


Ryan Burnside(Posted 2007) [#5]
I think I understand now. So instead of my enemy types just drawing sprite, they just need to store their a mesh as a field value. Is this proper way to use meshes?

It might help to see some moving types drawing meshes at their positions while along the x,y coordinate plane. I'm not needing 3D movement just 2d movement with 3d shapes. I'm not really stupid, I'm just have a hard time getting started. In my 2d game there are enemy types depicted as triangles really I just want to make them cones that point in their direction or travel. The camera would be perpindicular to the xy plain. Lookind down the z axis.

So, if anyone has 20 minutes a demo might help...


Spacechimp(Posted 2007) [#6]
thanks


jhocking(Posted 2007) [#7]
klepto, the link you give doesn't work.


klepto2(Posted 2007) [#8]
check this post: http://www.blitzbasic.com/Community/posts.php?topic=69331

or download at: www.minib3d.com