Hunted (First Pic)

BlitzMax Forums/MiniB3D Module/Hunted (First Pic)

*(Posted 2007) [#1]


First piccy of Hunted (BlitzMax version) using MiniB3d 0.40 :)


TheSin(Posted 2007) [#2]
Do you use Maplet?


*(Posted 2007) [#3]
Nah I use Quill3d


simonh(Posted 2007) [#4]
Looking good Ed! This has been in development for ages hasn't it? I remember a demo from yonks ago. Let's hope that 18% starts shooting up now...


*(Posted 2007) [#5]
I am completely recoding the project in BlitzMax with MiniB3d, basically im converting loads of the functions to BlitzMax Superstrict functions. I have been working on an editor too this is what the level was made in, the level uses MiniB3d and MaxGUI as well and its MUCH easier to use than coding in Blitz3d and having to code my own loaders and GUI stuff :)

What I want to add is Doors, obstructions in the hallways (Boxes, barrels etc), Stairs and a few other bits.

When will we get sphere to poly collision as this is what I want for the hallway sections.


slenkar(Posted 2007) [#6]
nice looking game there


*(Posted 2007) [#7]
As soon as Hunted (Blitzmax version) is upto the same standard as the B3d version I will release the source code to the b3d version.


Barbapapa(Posted 2007) [#8]
wow, that's mighty friendly of you! Would I be impertinent if I would ask for thorough use of comments? :)


*(Posted 2007) [#9]
it has comments, enough to understand what it is :)