Can I use the b3d format with c++?

BlitzMax Forums/MiniB3D Module/Can I use the b3d format with c++?

Sanctus(Posted 2007) [#1]
I'm a programmer for a MMORPG and I was thinking to use the .b3d format for the models. Its a great format and I don't there is one better(and to support al those things) and I'm to layzee to make one myself.
So can I use b3d with c++ (with opengl)?


FlameDuck(Posted 2007) [#2]
Its a great format and I don't there is one better
Collada. It does everything b3d does, and then some, including but not limited to storing physics information.

Additionally the format is XML-based (rather than binary based) which should simplify the process of troubleshooting disparities between what your artists see in their modelling software, and what you see in engine.

But yes. If you want to bother with writting a loader yourself, the B3D format is probably just fine and dandy.


Sanctus(Posted 2007) [#3]
Thx but is it legal to use this format?


LarsG(Posted 2007) [#4]
as far as I know, Mark has opened the b3d format, so I would guess it will be fine to use for whatever you want..


FlameDuck(Posted 2007) [#5]
Yes.