Will B3D keyword highlighting be incorporated?

BlitzMax Forums/MiniB3D Module/Will B3D keyword highlighting be incorporated?

puki(Posted 2006) [#1]
I quite like the familiarity of this - however, I'd like the B3D keywords to highlight (ie change colour) as recognised commands (like they do in B3D) - is this going to happen?

With them staying white it sort of makes the code a bit messy.


simonh(Posted 2006) [#2]
Yeah to get highlighting you just need to build a module from it, then if you just leave the '.i' files in the mod folder you can continue to use it as an import file with syntax highlighting.


Chroma(Posted 2007) [#3]
How do you "build" a custom module? Is there documentation on how to do this?


klepto2(Posted 2007) [#4]
The actual module version of minib3d 0.4 (similar to simons version) is available in the thread 'minib3d 0.40 module Version' : http://www.blitzbasic.com/Community/posts.php?topic=66746

this is prebuild for win32, but you may have to run docmods from the console:

YourBMaxPath/bin/docmods sidesign.minib3d

and to build the module:

YourBMaxPath/bin/bmk makemods -a sidesign.minib3d