Anisotropic filtering (OpenB3D)

BlitzMax Forums/MiniB3D Module/Anisotropic filtering (OpenB3D)

Hezkore(Posted 2016) [#1]
Does anyone know of a way to enable anisotropic filtering in OpenB3D?
I'm using ClearTextureFilters() right now to disable the mipmaps which gives me some crisp filtering, but I get a lot of sparkly pixels with it.
So I'd really like to enable some anisotropic filtering combined with mipmaps.