Anisotropic filtering (OpenB3D)
BlitzMax Forums/MiniB3D Module/Anisotropic filtering (OpenB3D)
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Does anyone know of a way to enable anisotropic filtering in OpenB3D? I'm using ClearTextureFilters() right now to disable the mipmaps which gives me some crisp filtering, but I get a lot of sparkly pixels with it. So I'd really like to enable some anisotropic filtering combined with mipmaps. |