Smoothing or Managing Terrain LOD/Quality
BlitzMax Forums/MiniB3D Module/Smoothing or Managing Terrain LOD/Quality
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When I tried loading some terrain heightmaps using OpenB3D, I noticed that you cannot use TerrainDetail (not implemented) so you don't have any control with the detail. It's pretty cool that it has the same LOD but to the extent that the far away part is kinda blocky. I have a 1024x1024 map generated by L3DT but I would like to know how do you improve in this department. Thanks |
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In theory, what you are asking could be achieved by altering the internal property "level2dzsize" of a terrain class |