I know the example works but I'm just trying to create a simple test and using a terrain. I'm getting a dark terrain with a light on where my cam is near.
What I have done so far:
terrain:TTerrain=LoadTerrain("heightmap.jpg")
Local colortex:TTexture=LoadTexture("DIFFUSE.jpg")
Local normaltex:TTexture = LoadTexture("NORMAL.jpg")
Local shader:TShader=LoadShader("","bumpmap.vert.glsl","bumpmap.frag.glsl")
ShaderTexture(shader,colortex,"colorMap",0)
ShaderTexture(shader , normaltex , "normalMap" , 1)
SetFloat3(shader,"vTangent",0.1,0.1,0.1)
SetFloat(shader , "invRadius" , 0.01)
While Not KeyHit(KEY_ESCAPE)
ShadeEntity(terrain,shader)
RenderWorld
Flip
Wend
No errors on output.
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