Loadimage flags broke..?

BlitzMax Forums/MiniB3D Module/Loadimage flags broke..?

FBEpyon(Posted 2013) [#1]
Hello,

So I was playing with the load image flags, and I found out that it seems that the flags don't really work or at least the mipmapping flag is broke I have to manually edit it to get it to change anything..?

Has anyone else had problems with this..



Example of my changes no matter if I set the flag to 8 or any of the above it never changes anything.. so I have to manual edit it..


simonh(Posted 2013) [#2]
Remember to use the ClearTextureFilters command after using Graphics3D to remove the default filters (mipmapping is one).


FBEpyon(Posted 2013) [#3]
simonh,

I was going through the code and see why there was so much blur on the texture and when making adjustments to the glTexParameteri to clear the blur. I couldn't figure out why it was always defaulting to the 8 flag.

Thanks,