model animations
BlitzMax Forums/MiniB3D Module/model animations
| ||
How do you use skeleton animation with a model. Do you have to program something to handle them, or does minib3d cover that already. Also, once their loaded, how do I play them? I'm new to minib3d :D . |
| ||
Doesn't MiniB3D come with an example of that? |
| ||
Yeah, there's a zombie animation sample in miniB3D... just look at that. |
| ||
Where are the samples? |
| ||
For the blitzmax version of minib3d you need to export you bones and animation in the b3d format. You will need an external app like unwrap 3d. if it loads using LoadAnimMesh() then you can use entity.SetAnimTime(). |
| ||
Does it have to be a .b3d format, or is there an alternative. |
| ||
with warner's engine, which is based on minib3d, you can load 3ds format models.. |
| ||
Where can I download the warner engine? Also, where can I get Unwrap 3d? |
| ||
Warner's Engine: http://lmgtfy.com/?q=warner-engine+-+3d+engine+for+blitzmax Unwrap 3D: http://lmgtfy.com/?q=Unwrap+3D Enjoy! |
| ||
You can use other formats with miniB3D, but the .B3D format is recommended as most exporters for it allow you to set brush blends and FX flags while still inside your favorite 3D package, becoming a very quick GUI-aided process instead of doing it in code, which is slower and bulks your final executable. |