model animations

BlitzMax Forums/MiniB3D Module/model animations

Twinprogrammer(Posted 2013) [#1]
How do you use skeleton animation with a model. Do you have to program something to handle them, or does minib3d cover that already. Also, once their loaded, how do I play them? I'm new to minib3d :D .


Hezkore(Posted 2013) [#2]
Doesn't MiniB3D come with an example of that?


SLotman(Posted 2013) [#3]
Yeah, there's a zombie animation sample in miniB3D... just look at that.


Twinprogrammer(Posted 2013) [#4]
Where are the samples?


AdamRedwoods(Posted 2013) [#5]
For the blitzmax version of minib3d you need to export you bones and animation in the b3d format. You will need an external app like unwrap 3d. if it loads using LoadAnimMesh() then you can use entity.SetAnimTime().


Twinprogrammer(Posted 2013) [#6]
Does it have to be a .b3d format, or is there an alternative.


Captain Wicker (crazy hillbilly)(Posted 2013) [#7]
with warner's engine, which is based on minib3d, you can load 3ds format models..


Twinprogrammer(Posted 2013) [#8]
Where can I download the warner engine? Also, where can I get Unwrap 3d?


Hezkore(Posted 2013) [#9]
Warner's Engine: http://lmgtfy.com/?q=warner-engine+-+3d+engine+for+blitzmax
Unwrap 3D: http://lmgtfy.com/?q=Unwrap+3D

Enjoy!


Kryzon(Posted 2013) [#10]
You can use other formats with miniB3D, but the .B3D format is recommended as most exporters for it allow you to set brush blends and FX flags while still inside your favorite 3D package, becoming a very quick GUI-aided process instead of doing it in code, which is slower and bulks your final executable.