MaxGUI and DirectX9

BlitzMax Forums/MaxGUI Module/MaxGUI and DirectX9

Kittomer(Posted 2011) [#1]
I have a problem, well, not really a problem, but a quirk.

I'm writing on a Iso tile engine, and I'm going to integrate the editor so I can just pop it up even during a game. Now, when I use DirectX7 or OpenGL (with GLShareContexts()) everything works fine:



But under DirectX9 this happens:



The Tile canvas from the editor menu is superimposed on the other graphics object that runs the game/tile engine.

Is this some sort of bug, or did I do something wrong?
I mean, both OpenGL and DX7 seem to have no trouble.


col(Posted 2011) [#2]
Hi Kittomer,

Do you have a cut down version of some code I could use and test that replicates the issue.
I've just fixed a similar issue with the DirectX11 driver. I might know where the issue lies.

Thanks.