module based MaxGUI Property Grid

BlitzMax Forums/MaxGUI Module/module based MaxGUI Property Grid

Wiebo(Posted 2010) [#1]
I'm working on some tools and I need a property grid. I've been using wxMax for some time, but decided it was just too big, and I personally don't worry too much about cross-platform for my own tools. So I decided to use MaxGui and create my own. I noticed that Josh Klint made one ( http://blitzbasic.com/Community/posts.php?topic=84882#959739 ) but as he himself states: it's very messy and I cannot figure out how to retrieve the property values :)

Inspired, I decided to make one myself, but as a module. I mentioned in a few posts about it, but it needs a proper topic, so here is is:



It is now stable enough, it's got decent event handling and I think there are enough features for it to be useful to others. It also works like a charm on Linux. I have not tested MacOS as I do not have a Mac here.

You can download the source from my google page: http://code.google.com/p/noisycode/
You can post issues on the same page if you run into problems.


Htbaa(Posted 2010) [#2]
Wanted to try this out a few weeks ago but, call me lazy, it's a bit too much trouble for me to install Mercurial

It looks good though!


Wiebo(Posted 2010) [#3]
I'll probably will put a .zip containing a stable version real soon. Thanks for the comment!


Htbaa(Posted 2010) [#4]
I'm going to need Mercurial anyhow though, since Maximus will need support for it as well. Besides yours I know of 1 other modscope that's in a Mercurial repository.


FBEpyon(Posted 2010) [#5]
I have been looking for something like this for a long time now, I I really think this will help in my editor as well...

Thanks

FBEPYON


Blitzplotter(Posted 2010) [#6]
This looks quite interesting, done a little cross platform dev on linux a while ago - my app uses a VB6 front end at the mo, which suffice to say is not very linux esque.

Thanks for sharing.