MaxGUI 1.40 Released

BlitzMax Forums/MaxGUI Module/MaxGUI 1.40 Released

SebHoll(Posted 2010) [#1]
Hi Peeps!

MaxGUI 1.40 is now here (and accompanying MaxIDE package)! Mostly a bug-fix release but there have been a few minor additions. Of note...

> New PANEL_RAISED and PANEL_SUNKEN style flags (see here).
> CocoaMaxGUI now uses NSPopupButton for non-editable comboboxes (which now also supports icons).

MaxGUI.CocoaMaxGUI v1.51 Release
> skn3[ac]'s canvas EVENT_MOUSEUP firing fix.
> Added icon support to non-editable ComboBoxes.
> Fixed ComboBox events and implemented non-editable ComboBoxes as NSPopUpButtons.

MaxGUI.FLTKMaxGUI v1.55 Release
> Added hack to fix X crash that appeared when Ubuntu's Maximus is running.
> Bumped FLTK 1.3 version to rev. 7652.
> Added support for new PANEL_RAISED style flag.

MaxGUI.Win32MaxGUIEx v0.72 Release
> Added support for PANEL_RAISED style flag.
> Implemented grable's OnCommand() tweak.
> Fixed ActiveGadget() returning Null when HTMLViews have focus.

And that's about it. :-) Linux users may want to recompile themselves a new MaxIDE that seems a bit more crash-resilient on Ubuntu 10.04.

Hope everyone is having an awesome summer!


Seb


Ked(Posted 2010) [#2]
Amazing! Thanks, Seb!


degac(Posted 2010) [#3]
Oh! Thanks!


Ghost Dancer(Posted 2010) [#4]
Nice one. Thanks


SebHoll(Posted 2010) [#5]
MaxGUI 1.40b is now out and fixes a few crashes on Mac OS X concerning text-areas, visible when running MaxIDE built with this latest release.


Grisu(Posted 2010) [#6]
Thanks for that!


UByte(Posted 2010) [#7]
You read my mind SebHoll, the MouseUp and icon-less comboboxes were irritating me earlier in the week, a few days later SOLVED. I didn't even get round to reporting them.

Many thanks to yourself and skn3[ac].


MacSven(Posted 2010) [#8]
I have problems after installing maxgui 1.40 after rebuild modules.
All 3. Party modules are removed from the mod directory.


Compiliere Module
Compiling:cocoa.macos.m
/Applications/BlitzMax/mod/maxgui.mod/cocoamaxgui.mod/cocoa.macos.m:15:37: error: pub.mod/macos.mod/macos.h: No such file or directory
Build Error: failed to compile /Applications/BlitzMax/mod/maxgui.mod/cocoamaxgui.mod/cocoa.macos.m

I am using MAC OSX 10.6.4 MaxIDE 1.38. Have someone an idea?


Brucey(Posted 2010) [#9]
macos.h is a relatively new addition to the module, but since you have 1.39, it should definitely be there!


MacSven(Posted 2010) [#10]
OK. Problem solved!


MacSven(Posted 2010) [#11]
Installed all, but there is a BUG on MacOS X:

Start MaxIDE 1.40
Create a new Document in Blitzmax and Type the first line

Import(space) and MaxIDE crashes.

This is the Crashreport:




SebHoll(Posted 2010) [#12]
Eeekkk... Double free.

Comment out line 3893 of cocoa.macos.m and build modules until I get a patched release out. :-)

Edit: MaxGUI 1.40bii source package is now available from the 'Product Updates' page and should address this issue. :-)


MacSven(Posted 2010) [#13]
Compiling of maxide 1.40 now works.
Another little BUG:

Then i open a bmx file via maxmenu/file/open
In the filerequester the .bmx files should not show any bmax icons.


SebHoll(Posted 2010) [#14]
Then i open a bmx file via maxmenu/file/open
In the filerequester the .bmx files should not show any bmax icons.

I'm not sure I understand properly. But this either sounds like a MaxIDE specific bug, or a BRL.System bug - either way, please post a separate bug report in the BlitzMax Bug Reports forum.


jsp(Posted 2010) [#15]
Just found the time to download the new release.
Thanks for the update.