Tiles from a larger image?
BlitzMax Forums/MaxGUI Module/Tiles from a larger image?
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Once again, many thanks in advance for any help! I am writing a map editor (who is not!) for 2d maps. The program uses MaxGUI. I have a main window open with a file menu. I want the user to choose an image to load (512 x 512). I then want to split this into 255 seperate 'tiles'. It seems that I will have to draw the total image onto a buffer and grab images from it. However, I do not want the user to see this...any ideas? |
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Can't you use LoadAnimImage() for this? |
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Can't you use PixmapWindow() to specify a part of a loaded pixmap? |
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Can you use some of the drawimagearea (or drawimagerect) examples from the code archives? |
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LOL. LoadAnimImage() is by far the easiest method. |
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... that is true although a single texture can be quicker and less of a resource hog. Depends what's best in this case. |
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Can't you use FishEd? :) |
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The PixmapFromIconStrip() function is designed to return individual icon pixmaps from an icon-strip which has been previously loaded using LoadIconStrip(). All the icons would have to be on the same row though. |