new MaxGui.Drivers module

BlitzMax Forums/MaxGUI Module/new MaxGui.Drivers module

skidracer(Posted 2008) [#1]
If you are using subversion BlitzMax1.28 and have MaxGui checked out I have added a new MaxGui.Drivers module.

All examples have been updated and should be problem free.

I have also found and modified a few MaxgGui dependent samples from the BlitzMax/samples folder but not sure if users are currently able to checkout/update the BlitzMax samples directory.

The main change is since maxgui modules have moved from BRL they are no longer imported by default so all examples now contain the line
Import MaxGui.Drivers


Please post if you have any problems regarding this update.


popcade(Posted 2008) [#2]
Skid, I can't see maxgui.mod via SVN, though I have MaxGUI, how should I do?

PS: I use TortoiseSVN and authorized with username and password.


fredborg(Posted 2008) [#3]
I can't see it either. The regular brl.maxgui isn't there either.

Well reading through it again doing this works:
svn checkout http://blitzbasic.com:81/svn/maxgui/dev/maxgui.mod c:\blitzmax\mod\maxgui.mod

Check if you have access to it here: http://blitzbasic.com:81/svn/maxgui/dev/maxgui.mod

Samples work fine as well, but need to be checked out seperately from:
http://blitzbasic.com:81/svn/blitzmax/dev/main/samples


popcade(Posted 2008) [#4]
Thanks fredborg, the MaxGUI info is so hidden.... :S


Grisu(Posted 2008) [#5]
Can someone host a zip file with them please.


xlsior(Posted 2008) [#6]
Can someone host a zip file with them please.


Probably not, since only people that payed for MaxGUI are entitled to the download...


GfK(Posted 2008) [#7]
Probably not, since only people that payed for MaxGUI are entitled to the download...
I bought MaxGUI and this.... whatever it is, isn't on Syncmods, so I can't get it. Not using Subversion.

Is syncmods just not being used any more? Because I can't remember the last time it picked up an update.


xlsior(Posted 2008) [#8]
Is syncmods just not being used any more? Because I can't remember the last time it picked up an update.


It does kind of look that way, doesn't it?

About a year ago Mark first mentioned wanting to get rid of SyncMods in favor of something better.

http://www.blitzbasic.com/Community/posts.php?topic=65842#736009

"I expected to have make a few syncmod updates initially - I do every major update - but long term subversion is a much more sensible approach.
Syncmods works well enough for the first 'n' fixes after a release, but as more fixes are made with more and more interdependancies it all starts falling apart.
There really is no competition between the 2 - subversion updates will be much more current, will be able to handle binaries as well as modules and will reduce download traffic.
The only tricky bit really is the web side of things, which I'm slowly getting to grips with. "




also see this thread: http://www.blitzbasic.com/Community/posts.php?topic=65714#735114

So, given that they now have a SVN repository up and running, it does seem like Syncmods isn't going to be used very often anymore...


GfK(Posted 2008) [#9]
Right.... that being the case, how do I go about using TortoiseSVN for this?


Yan(Posted 2008) [#10]
Have a look at the the readme here...

http://blitzbasic.com:81/svn/blitzmax

(can't make a link)


Dreamora(Posted 2008) [#11]
The samples in the meantime got moved to:
http://blitzbasic.com:81/svn/blitzmax/dev/samples/

from
http://blitzbasic.com:81/svn/blitzmax/dev/main/samples/ which was mentioend above


Peter(Posted 2008) [#12]
It would be nice to have a description of the svn procedures in the account/update section of this website.

It would be much more accessible to everyone and a natural place to search for such information.

Peter


GfK(Posted 2008) [#13]
I agree with what Peter said. The thought of having to reinstall later and not being able to find this stuff, frightens the hell out of me.


Peter(Posted 2008) [#14]
I still need some advice on this svn stuff.

I managed to install a svn tool (Qsvn) and fetch the maxgui mod(s) as described above.

This seems not enough, as there are missing those *.i and *.a files.

So I tried to use bmk makemods to compile the downloaded files for further use (I've mingw installed, first only 3.x, and also installed the latest 5.x) but the maxgui mod was not compiled. Although other mods were compiled as intended.

Does anyone have some hints for me to get over this?

Peter


Dreamora(Posted 2008) [#15]
If you have MingW 5.1.3, hav the path to mingw/bin subfolder in the path environment variable and have MingW environment variable that points to the mingw folder, it should work.
Assuming all submodules of maxgui are present and you are on BlitzMax 1.28 and checked out the rest as well (like the bin folder etc)


GfK(Posted 2008) [#16]
Guide to installing MinGW: http://www.syntaxbomb.com/forums/showthread.php?t=1808


Peter(Posted 2008) [#17]
thanks for your advice, I've not installed the G++ compile.

I will reinstall again when back home and try again to compile the mods.

Peter


Dreamora(Posted 2008) [#18]
how did you succeed in not doing that?
MingW is the whole package ...


Peter(Posted 2008) [#19]
the new MingW installer gives you the option of installing different compiler packages in addition to the Base package.

I installed the Base package and something called Objective C if I remember this right, but not the G++ compiler.


Dreamora(Posted 2008) [#20]
hmm ... ok ... thought that one is put automatically in as it is pretty pointless without it when you intend to compile C++ :)