Capturing GUI Events
BlitzMax Forums/MaxGUI Module/Capturing GUI Events
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Hi guys, Been trying to create my own front end for using gman's sid player modules and I'm doing well until I come to the part where I want to double click an entry in my loaded in playlist and I can't seem to get the right event information Excuse if I'm posting this incorrectly but I'm trying to detect a double click from EventID() or even just a hit so I can do a manual count within the program to intercept it then I can play the double clicked track but I don't seem to be capturing events with this code. I'm trying to display them on the status bar so I know it's working but I must be doing something wrong. Any help would be much appreciated - I won't have a problem finding out what item in the list has been double clicked, just knowing how to detect the mouse has been clicked in the first place would be a start. ' MARK: Main Loop Repeat WaitEvent() Select EventID() Case EVENT_MOUSEDOWN Event = "Mouse Down" Case EVENT_MOUSEHIT Event = "Mouse Hit" Case EVENT_GADGETACTION DoGadgetAction() Case Event_KEYDOWN Event = "Key Down" End Select SetStatusText Sidney , "Event: " + Event Until EventID()=EVENT_WINDOWCLOSE Or UserHasQuit=True |
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What are you using to display the playlist? I'd assume you are using list boxes. List boxes should return EVENT_GADGETSELECT with single clicks and EVENT_GADGETACTION with double clicks and EVENT_GADGETMENU with right clicks. This program shows this in action. If that doesn't work for you, make sure your version of BlitzMAX is properly installed, upgraded and syncmodded. |
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Xerra, make sure to post your front end once it's done as the SIDplay for windows ui is horrible! :) |
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Wiebo: Be glad to post it up. I'm probably going to add a lot of features like custom playlists and stuff before I do. TomToad: That's basically what I'm looking for. I presumed I'd have to use an event scan to capture the info I need but it looks like I missed the EVENT_GADGETACTION flag when I was re-reading the gui documentation. Thanks a lot for that, I'll give it a test run now. |
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As an update that example was all I needed to get it up and running. Fixed a few bugs and I've not got a working Sid tune player but the gui does need improving a bit now I've got it up and running. As a matter of interest what kind of stuff does a Sid player need to do to improve on what the current favourite Sid player actually does? |