Now it's time for a BLITZGUI codearchive
BlitzMax Forums/MaxGUI Module/Now it's time for a BLITZGUI codearchive
| ||
Thank's for the BLITZMAX GUI forum, now please give us a separate BLITZMAX GUI part of the code archieve too, just like you did for BlitzPlus Gui.... :o) |
| ||
There is or isn't there? |
| ||
There isn't ! ...yet ? :o) |
| ||
The code archives are currently a mess. Each max module should have its own menu, and for 'classic' blitzes there should be more menus too I think. Also, the content should be cleaned up. Only handy structured code that complements the internal commandset should remain. All those "L@@K, my first program!" things should go. (to tutorials I think) |
| ||
What about this menustructure? Max: 2D graphics OGL graphics Max3d graphics GUI (custom GUI, no maxGUI) MaxGUI Algorithms/Math File Network Audio Userlibs Misc User input moves to either GUI or maxGUI non-Max: 2D graphics 3d graphics GUI (custom GUI, no B+) Blitzplus Algorithms/Math File Network Audio Userlibs Misc User input moves to either GUI or Blitzplus |
| ||
I'm all for a separate archive for a separate BLITZMAX GUI part of the code archives! |
| ||
Wouldn't renaming the B+ GUI section to just GUI along with the bmx/bb filter be enough? @CS_TBL - But don't we effectively have this when using the bmx/bb filter anyway? |
| ||
Thats an idea. |