Game Content Editor + MaxGui vs wxWidgets

BlitzMax Forums/MaxGUI Module/Game Content Editor + MaxGui vs wxWidgets

juankprada(Posted 2013) [#1]
Hi all,

I am going to start developing my own game content editor (character, maps, scripts) And I am wondering if MaxGUI is the right tool for this job.

I know next to nothing about building GUI apps with BlitzMax so that is Why I am asking.

I tried to work with wxMax but I dont find it that reliable as it is not really a supported product, there are still differences between wxWidgets and wxMax and I just dont like wxWidgets that much (i find it to be a really messy library).

So is MaxGUI ok? or I should just keep on with wxMax's hell?

Thanks


GaryV(Posted 2013) [#2]
Josh used MaxGUI for the editor for Leadwerks. He didn't seem to have any major issues.


Henri(Posted 2013) [#3]
EDIT: double post


Henri(Posted 2013) [#4]
Hello,

I use jsp's LogicGUI all the time to create forms for my apps, as it's fast and easy. LogicGUI exports MaxGUI-source.
There is option to use procedural (local's and globals) or OO (fields and forms). I would recommend OO approach, because it makes browsing and correcting easier afterwards.

-Henri