Leap of Faith… The Great MaxIDE Conundrum
BlitzMax Forums/Brucey's Modules/Leap of Faith… The Great MaxIDE Conundrum
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So the question is, when do I dare to start using my QtMaxGUI build of MaxIDE in-place of the CocoaMaxGUI one… :-/ It appears to be mostly functional now, but should it suddenly drop a b*ll*ck over my source, it'll be somewhat annoying ;-) output also appears to be a little more stretchy than I'm used to : Building untitled2 Executing:untitled2.debug Hello Process complete Ah well… |
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Did you rewrite the MaxGui or the MaxIDE to use Qt? |
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, but should it suddenly drop a b*ll*ck over my source, it'll be somewhat annoying I know that feeling well! I think they call it eating your own dog food. |
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Did you rewrite the MaxGui or the MaxIDE to use Qt? No, I wrote a MaxGUI wrapper for my Qt modules. The idea is that you can drop in, say, Framework Qt.QtMaxGUI in place of Framework MaxGUI.Drivers, and everything will work as before except that you are using a different engine to drive everything. Mostly I've found it useful for testing QtMax, especially with my implementation of a BlitzMax-driven Model for the Model/View framework. |