wxscintilla and undo/redo..
BlitzMax Forums/Brucey's Modules/wxscintilla and undo/redo..
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Cut a long story short... How? Been scratching my head with this most of the day, in my OnInit, I have:- Self.SetSelection(0, 0) Self.EmptyUndoBuffer() Self.SetUndoCollection(True) Then, when I select the "undo" menu item, I hit it with Self.Undo(), which, removes all the text from the control (Instead of the few characters I type), though, afterwards, if I bang it with Self.Redo(), it puts them back? I'm confused.com Help!!! Dabz Last edited 2012 |
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Anyone? Noone? Someone? Even just a ickle bit of advice of how I should go about this would be appreciated, I've ran out of places to look! I've contemplated recording my own undo/redo by copying the text, but, I imagine that's overkill, memory hog and using scintillas own setup would be much more efficient! Dabz |