glmax2D wxGLCanvas sample not working
BlitzMax Forums/Brucey's Modules/glmax2D wxGLCanvas sample not working
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Hi, I'm currently working on trying to get a GL canvas in wxMax working. It worked fine compiling and running in windows (on a VM), but since I'm on OS X the majority of the time I figured I could just compile and run the app natively. using glmax2d.bmx as a test case I would compile it as such from the terminal: bmk makeapp -d -t gui -r -b bah.appstub glmax2d.bmx and then run the app, but I get an error with SetGraphics() at runtime inside MyCanvas's Render() method. Any ideas as to whether wxGLCanvas works on Mac or am I stuck on windows for it? Last edited 2011 |