irrKlang Listener Position?
BlitzMax Forums/Brucey's Modules/irrKlang Listener Position?
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In the 3D sound demo I made the listener go about in a circle instead of the "music" expecting to hear the sound pan - it doesn't. Am I missing something? I just did this:Local pos3d:TIVec3d = New TIVec3d.Create(radius * Cos(posOnCircle), 0, radius * Sin(posOnCircle * 0.5)) _engine.SetListenerPosition(pos3d, New TIVec3D.Create(0, 0, 0)) |
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Seems to work on a different PC. Must be an issue with the sound card or drivers on the prior one. |