Box2D

BlitzMax Forums/Brucey's Modules/Box2D

_Skully(Posted 2010) [#1]
Well, after playing around with my own polygon collision system I realized that I was effectively re-writing something like Box2D. reinventing the wheel.

A couple questions... is it possible to get the global (transformed) vertex positions? I read a post somewhere that said it was not possible to get them

Is it possible to input external vertex level collision response?

Thanks in advance!


_Skully(Posted 2010) [#2]
Hmmm... been playing with the demos... I think I've answered my own questions... well, from the demo code LOL