Box2D
BlitzMax Forums/Brucey's Modules/Box2D
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Well, after playing around with my own polygon collision system I realized that I was effectively re-writing something like Box2D. reinventing the wheel. A couple questions... is it possible to get the global (transformed) vertex positions? I read a post somewhere that said it was not possible to get them Is it possible to input external vertex level collision response? Thanks in advance! |
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Hmmm... been playing with the demos... I think I've answered my own questions... well, from the demo code LOL |