FMod error :s
BlitzMax Forums/Brucey's Modules/FMod error :s
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I get the following when compiling with fmod.moddyld: Library not loaded: @executable_path/libfmodex.dylib Referenced from: /Users/edzup/Desktop/PRP/Source/prp029_01.debug.app/Contents/MacOS/prp029_01.debug Reason: image not found anyone have any ideas I have the files etc. |
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You need to put the .dylib into your app bundle (in the same dir as the app binary itself). |
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(the default) BlitzMax makes it fun to develop on the Mac, but allowing you full control over what to do once you've compiled your program - like copying by hand, things that need to go inside the bundle. Good luck :-) |
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I put the dylib in the same directory as my app and inserted it into the app contents now I get:Building prp029_01 Compiling:prp_incdata.bmx Compiling:prp_translations.bmx Compiling:mac_dock_support.m Compiling:prp029_01.bmx Linking:prp029_01.debug Executing:prp029_01.debug 2010-07-30 23:31:25.079 prp029_01.debug[466:60b] -[NSMenu submenu]: unrecognized selector sent to instance 0x42b9b0 2010-07-30 23:31:25.140 prp029_01.debug[466:60b] -[NSMenu submenu]: unrecognized selector sent to instance 0x42b9b0 this XCode thing isnt as easy as it seems :) |
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That's a MaxGUI bug :-) |
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Where is the latest BaH.FMOD module as I have 4.14.x not the latest. |
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FMod files were the incorrect ones, to get the latest version download fmod and copy the include and lib files to the Bah.fmod directories include and lib directories :) |