using fmod or irrklang on the Mac
BlitzMax Forums/Brucey's Modules/using fmod or irrklang on the Mac
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Hello! THe docs state, that the .dylibs which come with the fmod/irrklang modules should be placed into the .app bundle - but: - how do I achieve this? (simply copying it into the .app/Contents folder still lets the program crash - can this be automated? (my turnarond times would drop heavily if I would have to do this manually after each rebuild Thanks in advance for any hint! |
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Did you try app/Contents/MacOS/libfmodex.dylib? Brucey's bmk ng lets you automate this but I'm not sure of the specifics. |
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Hmm, the contents of an .app archive seem to be updated during a recompile - rather than that a new .app archive is built. The actual problem seems to be that the "MP3 plugin" cannot be found (the corresponding ikpMP3.dylib has also been placed in the .app archive) EDIT: I even tried the "install_name_tool" to handle the case, that only the main .dylib was modified and the other one forgotten - but without success Does anybody know how to let IrrKlang find its "plugin"? |
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Hello again! Does anybody know what I should do in order to let the MP§ plugin be invoked properly? Thanks in advance for any help! |
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For now, it should work by having it in the same folder as the app itself. I'm looking into adding support for : 1) loadPlugins() which I haven't implemented yet, and takes a directory path as a parameter 2) auto-calling that API with the location of the exe within the bundle (which is what one would expect). |
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I've update SVN to irrKlang 1.3.0, as well as a fix which will look for plugins inside the app bundle (they should go into the MacOS folder). |