wxglmax2d and wxmax2d
BlitzMax Forums/Brucey's Modules/wxglmax2d and wxmax2d
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I get this at module compile time Compiling:wxglmax2d.bmx Compile Error: Overriding method differs by type [C:/BlitzMax/mod/wx.mod/wxglmax2d.mod/wxglmax2d.bmx;200;2] Build Error: failed to compile C:/BlitzMax/mod/wx.mod/wxglmax2d.mod/wxglmax2d.bmx I can't seem to find any overloaded functions in the module though. Any thought? Is there any way to tell where in the file its referring to? No way to put line numbers in the IDE? |
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You need to change this line (line 200):Method Draw( x0#,y0#,x1#,y1#,tx#,ty# ) to this: Method Draw( x0#,y0#,x1#,y1#,tx#,ty#,sx#,sy#,sw#,sh# ) in wx.mod/wxglmax2d.mod/wxglmax2d.bmx |
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Thank you for that.... ok, that fixed that part. Now this error Compiling:wxglmax2d.bmx Compile Error: Unable to create new object of abstract type 'TGLMax2DDriver' due to abstract method 'SetResolution' [C:/BlitzMax/mod/wx.mod/wxglmax2d.mod/wxglmax2d.bmx;507;2] Build Error: failed to compile C:/BlitzMax/mod/wx.mod/wxglmax2d.mod/wxglmax2d.bmx |
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Add this method to TGLMax2DDriver (in the same source as before):Method SetResolution( width#,height# ) glMatrixMode GL_PROJECTION glLoadIdentity glOrtho 0,width,height,0,-1,1 glMatrixMode GL_MODELVIEW End Method |
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thank you again.. I am assuming the download hasn't been fixed, but the SVN is right? Or does the SVN need to be updated with those fixes |
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SVN is up-to-date, but it is based on a different version of wxWidgets. I should probably do a "patch" update for the current release... since it's now a bit incompatible with Max2D. |
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You just got to many modules to keep up with them all Brucey. :) You need some help. lol |
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Hi, I did the fix as suggested by Plash but i get this error : Building Modules Compiling:wxmax2d.bmx Compile Error: Unable to create new object of abstract type 'TwxMax2DDriver' due to abstract method 'SetResolution' [C:/BlitzMax/mod/wx.mod/wxmax2d.mod/wxmax2d.bmx;457;2] Build Error: failed to compile C:/BlitzMax/mod/wx.mod/wxmax2d.mod/wxmax2d.bmx Process complete my version of blitzmax is 1.36 |
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You need to add:Method SetResolution(width:Float, height:Float) End Method into the TwxMax2DDriver type of wxMax2d.bmx. The method doesn't need to contain anything. |
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It compiles fine now. Thank you :) |
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Maybe this information should be somewhere on the wxwidgets page? (As I've spent the last two days trying to track this one down...) :^P Russell |
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Well, the above fixes helped a LOT (thanks guys!), but, on Rebuild All Modules (with wx.mod in the mod folder), it stops here: Compiling:dll.cpp In file included from C:/BlitzMax/mod/wx.mod/wxrarinputstream.mod/src/unrar/rar.hpp:5:0, from C:/BlitzMax/mod/wx.mod/wxrarinputstream.mod/src/unrar/dll.cpp:1: C:/BlitzMax/mod/wx.mod/wxrarinputstream.mod/src/unrar/os.hpp:65:19: fatal error: new.h: No such file or directory compilation terminated. Build Error: failed to compile C:/BlitzMax/mod/wx.mod/wxrarinputstream.mod/src/unrar/dll.cpp Process complete It seems to be looking for a header file called new.h and, sure enough, it's not in there! Any ideas? Thanks in advance! Russell |
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Well, I temporarily removed the problematic wxrarinputstream.mod and all of the modules compile (YAY!). But, now no programs compile! For example, the .drawtest.bmx example gives this output: Linking:.drawtext.debug.exe ld: cannot find crt2.o: No such file or directory ld: cannot find crtbegin.o: No such file or directory ld: cannot find -lshell32 ld: cannot find -lcomctl32 ld: cannot find -lcomdlg32 ld: cannot find -lglu32 ld: cannot find -lopengl32 ld: cannot find -lws2_32 ld: cannot find -lgdi32 ld: cannot find -lwsock32 ld: cannot find -lwinmm ld: cannot find -ladvapi32 ld: cannot find -luser32 ld: cannot find -lkernel32 ld: cannot find -lstdc++ ld: cannot find -lmingw32 ld: cannot find -lgcc_s ld: cannot find -lgcc ld: cannot find -lmoldname ld: cannot find -lmingwex ld: cannot find -lmsvcrt ld: cannot find -lgdi32 ld: cannot find -lcomdlg32 ld: cannot find -luser32 ld: cannot find -lkernel32 ld: cannot find -ladvapi32 ld: cannot find -lshell32 ld: cannot find -lmingw32 ld: cannot find -lgcc_s ld: cannot find -lgcc ld: cannot find -lmoldname ld: cannot find -lmingwex ld: cannot find -lmsvcrt ld: cannot find crtend.o: No such file or directory Build Error: Failed to link C:/BlitzMax/docs/html/Modules/Graphics/Max2D/.drawtext.debug.exe Process complete I have the GCC_EXEC_PREFIX variable set to C:\MinGW and BlitzMax "about" reports GCC version 4.5.2. Any ideas? Russell |
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Ok, update: Everything works! [I have Win 7 64bit, BMax 1.42 and gcc version 3.4.2 (installed using Mark's recommended MinGW version 5.1.3)] I don't know what happened to mess things up in the first place, but here's how I fixed it (Some steps may not be necessary, but they are what I personally did): - Uninstalled BMax and removed the minGW directory - Deleted the MinGW and the GCC_EXEC_PREFIX variable from the user variable list and the C:\MinGW addition from the System Path. I did not re-add the GCC_EXEC_PREFIX, and everything works fine without it. In fact, it seems like a lot of people, including me, have had nothing but trouble with it! - REBOOT - Followed Mark's advise exactly from here: http://www.blitzbasic.com/Community/posts.php?topic=72892#814825 Accept the default location for the installation. (Luckily, I had the 5.1.3 installer somewhere on my system. note: The link in Mark's post will direct you to the latest version of MinGW - Not what you want. You can do a Google search for "mingw 5.1.3"). - REBOOT - Re-Install BMax - Build all modules to make sure it's working - If, like me, you are interested in being able to compile Brucey's wxwidgets module(s), you'll need to make a few source code changes: Read Plash and Pete Rigz posts in this thread (above). Good luck! Russell |