Sample "treectrl.bmx" doesn't compile
BlitzMax Forums/Brucey's Modules/Sample "treectrl.bmx" doesn't compile
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It doesn't. |
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Do you plan on giving us the error log? I find your lack of providing factual information (on multiple occasions) rather annoying. |
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Why not just run it and see for yourself? There are multiple unrecognized types and commands. I'm not describing a program I wrote, I am describing a code file everyone has. |
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Do you plan on giving us the error log? I find your lack of providing factual information (on multiple occasions) rather annoying. Now now, Mr Howard ;-) It doesn't indeed compile. Alas, it is an incomplete port of the C++ sample. I partly blame myself, for not finishing it off when "someone" (who shall remain nameless) got tired of coding it and handed it over to me. That'll teach me to get someone else to do the dirty work :-p TBH, you may be better off with MaxGUI :-) (It is, after all, the "official" GUI for BlitzMax) |
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Why not just run it and see for yourself? There are multiple unrecognized types and commands. I'm not describing a program I wrote, I am describing a code file everyone has. How am I supposed to know if you're running the latest revision or an old release? |
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I downloaded it yesterday. The problem is I need multiselect treeviews with nodes that can be dragged around to edit the hierarchy. I've also found the Windows GUI to be extremely slow and prone to refresh errors on Windows 7 (in general, not due to a fault of MaxGUI.) |
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I partly blame myself, for not finishing it off when "someone" (who shall remain nameless) got tired of coding it and handed it over to me :blush: |
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;-) |
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Win32 compilation of the wx mod seems broken altogether now: Compiling:treelistctrl.cpp Compiling:common.bmx c:/code/blitzmax/mod/wx.mod/wxtreelistctrl.mod/src/treelistctrl.cpp: In member function `virtual bool wxEditTextCtrl::Destroy()': c:/code/blitzmax/mod/wx.mod/wxtreelistctrl.mod/src/treelistctrl.cpp:1020: error: `wxTheApp' was not declared in this scope Build Error: failed to compile (1) c:/code/blitzmax/mod/wx.mod/wxtreelistctrl.mod/src/treelistctrl.cpp Build Error: failed to compile (1) c:/code/blitzmax/mod/wx.mod/wxtreelistctrl.mod/src/treelistctrl.cppMakeMods - Compiling New Threading Modules |
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Win32 compilation of the wx mod seems broken altogether now Yeah, I'm not sure why it broke there... I had to add an extra include to get that to build on Win32... |
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Thanks again! |
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Has this been fixed? |
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Looks like there is still a problem with that particular sample -- Brucey did make some changes 9 months ago that enabled re-compilation of the WX mode itself, but the sample still errors out. |