[wxMax] Application inactivity timeout
BlitzMax Forums/Brucey's Modules/[wxMax] Application inactivity timeout
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I'm trying to setup automatic-logout with wxMax, but there seems to be no way in the wrapper to do it. Searching around, someone mentioned something about wxApp::FilterEvent, but didn't say how it was used (and wxApp.FilterEvent does not exist - although there is commented-out code for it). An easy way to do it would be to connect every event to a single function, but I haven't found a way to do that with one call (i.e. ConnectAny(wxEVT_ALL, OnEvent)). I thought of a way to do it by rewriting TEventHandler.eventCallback (calling a separate callback for each event), but I would rather not modify wxMax.. it takes forever to compile. Anyone have some suggestions? |
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I don't have any answers, just clarifying the question - you want your app to close or otherwise elegantly cope when the user logs off? |
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This code works on winxp. I'm not sure about other platform. |
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You need to subclass wxApp and implement FilterEvent yourself - to catch those events you are interested in. Of course... that'll only be true once I've got it working properly. It's a bit... um... complicated down there. I need to retrieve correct evthandler object, and then try to find the event object of the right type - which may, or may not work... |
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Yes, the idle timer is also a good idea :-) |
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I don't have any answers, just clarifying the question - you want your app to close or otherwise elegantly cope when the user logs off? I want to do some action (clear cached user-data, "logout" [not from the OS], etc.) when no events have been created for x amount of time (application is idle).@Tommo: Thanks! That's exactly what I was trying to do.. though I never thought of doing it like that. EDIT: Sadly, though, it does not work on Ubuntu :( |
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it does not work on Ubuntu :( I've no linux here... sorry Maybe you can write a simple customed wxEvtHandler in C++, and import it into your bmx app. In such way you don't have to modify wx.mod. |
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filterEvent is going to require some major work on the framework... ho hum. My head is spinning :-p Watch this space... |
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*still watching* |