wx max2d
BlitzMax Forums/Brucey's Modules/wx max2d
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Hello everyone, I am attempting to run the max2d sample located in "wx.mod\samples\max2d.bmx" but it keeps crashing when I run it. All it manages to do is create a window then lockup and crash. After some debugging I determined if I comment out the following line ConnectAny(wxEVT_PAINT, OnPaint) it works. However obviously nothing gets drawn then. The cube demo works just fine however. I installed a prebuilt binary, I'll try compiling from source, but if anyone has any ideas I would appreciate it. |
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Prebuilt wxMax is built with old version BMax(1.33 or older). There were some change on Max2D since 1.35, I think that's why it crashed. SVN version wxMax is fixed for 1.36, you have to use that instead. |
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That fixed it, thank you very much! |
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Alright, now I have hit another problem. I want to preserve all the Max2D commands in my canvas. I looked at the Max2D example but that used a wxwindow as the canvas and blendmodes didn't work. I searched the forums quite a bit and I think I discovered that my canvas needs to be a wxGLCanvas is that correct? I went through the process of converting my code by using the glmax2d sample but now I cannot draw images. I can draw rectangles just fine, but images don't work. The images are loading and I have imported brl.pngloader. It's just that when I draw the images they do not show up, any ideas? UPDATE: Found the graphics sample, which worked for my needs. I can't resize my window, but eh. |