building libxml on linux ubuntu
BlitzMax Forums/Brucey's Modules/building libxml on linux ubuntu
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Hi, Im using libxml in one of my games, and now that I tried to compile it with linux I got the problem, that I cant build libxml on linux. It works fine on Mac and Windows XP, but on Ubuntu I get following error-message: Building Modules Compiling:SAX.c Compiling:entities.c Compiling:encoding.c Compiling:error.c Compiling:parserInternals.c Compiling:parser.c Compiling:tree.c Compiling:hash.c Compiling:list.c Compiling:xmlIO.c Compiling:xmlmemory.c Compiling:uri.c Compiling:valid.c Compiling:xlink.c Compiling:HTMLparser.c Compiling:HTMLtree.c Compiling:debugXML.c Compiling:xpath.c Compiling:xpointer.c Compiling:xinclude.c Compiling:nanohttp.c In Funktion »open«, eingefügt von »xmlNanoHTTPSave« bei /home/firstdeathmaker/programme/blitzmax/mod/bah.mod/libxml.mod/src/nanohttp.c:1586: /usr/include/bits/fcntl2.h:51: Fehler: Aufruf von »__open_missing_mode« mit Attributfehler deklariert: open with O_CREAT in second argument needs 3 arguments Build Error: failed to compile /home/firstdeathmaker/programme/blitzmax/mod/bah.mod/libxml.mod/src/nanohttp.c Process complete |
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Ah. Yes, you probably want to be using the "SVN" version of the module instead. Or, I really need to release an updated release which includes the fix. |
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Stupid question, but where do I get the SVN-Version? Thought svn support was shut down since the last crash of blitzbasic.com? Edit: found it. |
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The latest "release" should also fix this issue now. |