wxWidgets 2.9.0 released
BlitzMax Forums/Brucey's Modules/wxWidgets 2.9.0 released
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...the other day. So I'm working on getting everything built against this new release. Hopefully everything will still work afterwards - and perhaps even work a bit better! |
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yay, good to see it official :) I'm still using a bit of each at the moment. Are the issues with textctrls fixed on windows? |
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Don't know yet. I'm having issues with the "font" sample on Mac at the moment. It seems to be very slow getting text extents and rendering text into a DC... which is a bit annoying. Everything else appears to be okay though. The AUI sample is working properly again on Mac. (there were render issues with tool items). fun fun :-) |
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On a brighter note (if you can call it that), the C++ font sample has the same issues, so it's not a "brucey" bug (this time) :-p |
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I see they (wxWidgets) are still listing 2.8.10 as the stable release. I think I'll hold back on updating. Thanks so much for keeping the port current though Brucey! |
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The next stable is probably going to be 3.0 I hope they've finished the Cocoa integration by then. I'll be glad when I can toss away the "carbon" stuff :-) |
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just updated svn. there were five parts. how many parts are expected? |
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A few more... google has issues with my commits of large filesets... so I have to do it in stages. |
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Windows and Mac are up-to-date now... hopefully. |
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Most excellent! Thank you so much, Brucey! Awesomeness! |
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Recompiling WX under Windows appear to fail -- most of it goes OK, until: Archiving:wxfilehistory.debug.mt.win32.x86.a ar: creating C:/Code/BlitzMax/mod/wx.mod/wxfilehistory.mod/wxfilehistory.debug.mt.win32.x86.a Compiling:glue.cpp C:/Code/BlitzMax/mod/wx.mod/wxdocument.mod/glue.cpp: In function `wxInputStream* bmx_wxdocument_loadobject(wxDocument*, wxInputStream*)': C:/Code/BlitzMax/mod/wx.mod/wxdocument.mod/glue.cpp:314: error: no matching function for call to `wxDocument::LoadObject(wxInputStream&)' C:/Code/BlitzMax/mod/wx.mod/include/wx/docview.h:95: note: candidates are: virtual std::istream& wxDocument::LoadObject(std::istream&) C:/Code/BlitzMax/mod/wx.mod/wxdocument.mod/glue.cpp: In function `wxOutputStream* bmx_wxdocument_saveobject(wxDocument*, wxOutputStream*)': C:/Code/BlitzMax/mod/wx.mod/wxdocument.mod/glue.cpp:368: error: no matching function for call to `wxDocument::SaveObject(wxOutputStream&)' C:/Code/BlitzMax/mod/wx.mod/include/wx/docview.h:94: note: candidates are: virtual std::ostream& wxDocument::SaveObject(std::ostream&) Build Error: failed to compile C:/Code/BlitzMax/mod/wx.mod/wxdocument.mod/glue.cpp |
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It always surprises me that a full build on my end can work fine, and for others not. |
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Incremental builds worked OK without error, it wasn't until I did a makemods -a and makemods -a -h that it started throwing those errors... |
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By the way: downloaded the latest SVN, now compiles again without error -- thanks! |
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I had to "fix" a setup.h header... which, if I'd actually checked my buid notes for Windows, I'd have done before hand :-/ |