How come when I install wx.mod I get 50 modules?
BlitzMax Forums/Brucey's Modules/How come when I install wx.mod I get 50 modules?
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Hm, nevermind, it looks like it's supposed to be that way. |
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. |
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ITS BIG MAN |
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I know it's big, but I expected one module and 500 functions in it, not 50 modules with 10 functions in each. :-) |
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wxMax is hardly comprised of 'functions'. |
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I expected one module and 500 functions in it, not 50 modules with 10 functions in each. Hmm... you must be missing some. I thought there are about 200 modules. It's designed to be modular. You only include the bits you need. You know, like a shopping list of widgets. :-) There's also a tutorial included (in the tutorials folder) in the distribution, or you can find a link to it here. The tutorial covers some of the basics - of creating an application, and some fundamental building blocks. wxFormBuilder is designed to generate C++ code, but through the wonders of BlitzMax, we can use a "project" file to generate BlitzMax code instead. Although I admit that It probably wants a small tutorial of its own. (Any volunteers? :-p ) |
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tutorial would be great. I might do one for ya if i find the time. |
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Also, *ahem* see the c++ tutorials here. |
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The tutorials included with the distro (and via the link above) are actually BlitzMax versions of the C++ tutorials :-) Since the APIs are so similar, it's relatively easy to port C++ wxWidgets code to BlitzMax. (well, like crossing the road is easy, but you wouldn't do it with your eyes closed). |