CEGui - keyrepeat
BlitzMax Forums/Brucey's Modules/CEGui - keyrepeat
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Key repeat is working fine for characters, but not with backspace or delete keys. Is this a bug? Thanks |
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Of CEGUI? Possibly, perhaps. My code only passes the key events through. |
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Sorry, maybe 'bug' was worded wrong =p It is an issue with the module though. I found a fix in cegui.mod/base.bmx: Function Keyhook:Object( id:Int, data:Object, context:Object ) Local ev:TEvent=TEvent(data) If Not ev Return data Select ev.id Case EVENT_KEYDOWN TCESystem.injectKeyDown(ev.data) Case EVENT_KEYUP TCESystem.injectKeyUp(ev.data) Case EVENT_KEYCHAR TCESystem.injectChar(ev.data) End Select Return data End Function to Function Keyhook:Object( id:Int, data:Object, context:Object ) Local ev:TEvent=TEvent(data) If Not ev Return data Select ev.id Case EVENT_KEYREPEAT TCESystem.injectKeyDown(ev.data) Case EVENT_KEYDOWN TCESystem.injectKeyDown(ev.data) Case EVENT_KEYUP TCESystem.injectKeyUp(ev.data) Case EVENT_KEYCHAR TCESystem.injectChar(ev.data) End Select Return data End Function Any chance this could become official? Edit: And looking at base.bmx made me really realise just how much work you put into these modules. A lot more than just 'wrapping' going on. |
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Interesting addition Retimer I didn't even notice this. |
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It is an issue with the module though. Ouch... thanks for that. Committed :-) (EDIT : beware the SVN updates.. you may get more than you bargained for) A lot more than just 'wrapping' going on. Depends what one considers a "wrap". But hey, if you're going to do something, you may as well do it properly, I say! :-p |
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Hmmm... I wonder... should REPEAT raise both a down and an up? |
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Good point. I didn't test it much, but if it begins causing problems with 'all downs and no ups', then that might be a good idea. ...Then again, I don't really see any reason why adding injectkeyup to it would cause any harm either. Up to you! :) |
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Thanks you guys. Working great :) About the "REPEAT up" I think it's good like that. |
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Ooh! A key repeat event! Unintentional help ;P |