Box2D - almost there...

BlitzMax Forums/Brucey's Modules/Box2D - almost there...

Brucey(Posted 2008) [#1]
Well, I think it's about ready for its first release.

The only thing I'm having trouble with is the collision filtering example - which doesn't seem to do what it says on the label. This might be because I'm using Short. Internally it uses uint16, I think, so perhaps there's a mixup there somewhere.

If anyone has any bright ideas regarding that, I'm all ears...

...otherwise I might just release it as is, and give it an update when an answer comes later.

:-)


Armitage 1982(Posted 2008) [#2]
Oh :)

I see you fix the bug with ConvertScreenToWorld about mouseJoint :)
Excellent !

I have no idea at the moment about Short Value since it's specific to blitzMax.
But since there is only 16 categories maybe it's possible to write a little hack in C++ ? Dunno...

All in all thank you very much for this module !
Nice work :)


Brucey(Posted 2008) [#3]
Released!!! :-)

I added a new example (web), and made the mouse joint in the examples visible - which looks nice.

:o)


Brucey(Posted 2008) [#4]
New release (1.01) to include the collision filtering fix, plus the Theo Jansen example (which is very cool!)


Chroma(Posted 2008) [#5]
Nm I found it.


North(Posted 2008) [#6]
Sweetness!

Thanks alot Brucey!
I sure to try it out on the weekend.