Box2D - almost there...
BlitzMax Forums/Brucey's Modules/Box2D - almost there...
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Well, I think it's about ready for its first release. The only thing I'm having trouble with is the collision filtering example - which doesn't seem to do what it says on the label. This might be because I'm using Short. Internally it uses uint16, I think, so perhaps there's a mixup there somewhere. If anyone has any bright ideas regarding that, I'm all ears... ...otherwise I might just release it as is, and give it an update when an answer comes later. :-) |
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Oh :) I see you fix the bug with ConvertScreenToWorld about mouseJoint :) Excellent ! I have no idea at the moment about Short Value since it's specific to blitzMax. But since there is only 16 categories maybe it's possible to write a little hack in C++ ? Dunno... All in all thank you very much for this module ! Nice work :) |
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Released!!! :-) I added a new example (web), and made the mouse joint in the examples visible - which looks nice. :o) |
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New release (1.01) to include the collision filtering fix, plus the Theo Jansen example (which is very cool!) |
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Nm I found it. |
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Sweetness! Thanks alot Brucey! I sure to try it out on the weekend. |