wxSound
BlitzMax Forums/Brucey's Modules/wxSound
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Create in BlitzMax/mod/wx.mod/ a new directory "wxsound.mod" and in this directory you put the following 4 files: glue.h glue.cpp common.bmx wxsound.bmx After compiling you can test it: SuperStrict Framework wx.wxApp Import wx.wxSound Type Application Extends wxApp Field Sound : wxSound Method OnInit:Int() Sound = New wxSound.Create("Test.wav") DebugLog Sound.IsOk() DebugLog Sound.Play() Return True End Method End Type New Application.Run() End cu olli |