wxMax + NG +TimelineFX
BlitzMax Forums/Brucey's Modules/wxMax + NG +TimelineFX
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Think I almost have this compiling in NG. All of the modules seem to compile ok but when trying to compile TimelineFX Editor I get the following error:F:/BlitzMax/mod/wx.mod/wx.mod/../lib/win32/libwxmsw31u_gl.a(gllib_glcmn.o):glcmn.cpp:(.text+0x3d4): undefined reference to `_imp__glFrustum@48' F:/BlitzMax/mod/wx.mod/wx.mod/../lib/win32/libwxmsw31u_gl.a(gllib_glcmn.o):glcmn.cpp:(.text+0x43c): undefined reference to `_imp__glVertex3f@12' F:/BlitzMax/mod/wx.mod/wx.mod/../lib/win32/libwxmsw31u_gl.a(gllib_glcmn.o):glcmn.cpp:(.text+0x46c): undefined reference to `_imp__glNormal3f@12' F:/BlitzMax/mod/wx.mod/wx.mod/../lib/win32/libwxmsw31u_gl.a(gllib_glcmn.o):glcmn.cpp:(.text+0x4a4): undefined reference to `_imp__glColor4f@16' F:/BlitzMax/mod/wx.mod/wx.mod/../lib/win32/libwxmsw31u_gl.a(gllib_glcmn.o):glcmn.cpp:(.text+0x593): undefined reference to `_imp__glGetBooleanv@8' F:/BlitzMax/mod/wx.mod/wx.mod/../lib/win32/libwxmsw31u_gl.a(gllib_glcmn.o):glcmn.cpp:(.text+0xfbf): undefined reference to `_imp__glIndexi@4' I'm using the latest NG release that I found on github, and all other modules are up to date. This is on Windows btw. Thanks! |
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Quick update, I'm getting exactly the same error trying to compile with standard blitzmax (albeit with the modified bmk). Anyone any ideas what it might be? |
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What version of Windows? What version of MinGW? I just tried it here and it built okay. (albeit I had to comment out a couple of lines because the Windows build needs some tweaks to compile with the current wx). I have Win7 and TDM GCC 5.1 |
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Sorry, it's Windows 10, and GCC 5.1, I just use the one you provide in the windows release on github. the wx Hello world sample compiles fine, as do all modules. Everything is the latest version module wise. |
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Yes, it appears to be Windows 10 related. I had the same issue linking the exe there. I've committed a fix which should resolve the problem. |
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Out of interest: why is this needed for win10 and not for earlier versions (I mean the import "-lopengl32") ? bye Ron |
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Yes :-) |
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Thanks Brucey that error has gone away now :) You mentioned about commenting out a couple of lines, what were they? As I'm not getting any graphics being rendered here. Did it work fully for you, as in effects are rendering ok? |
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I was just checking the max2d sample and noticed it crashed seemingly due to DrawText. If you comment that out it runs ok. Strangely if you put a debugstop before the draw text it still crashes: |