TImage.MidHandle for Mojo2 (BMX)??

BlitzMax Forums/Brucey's Modules/TImage.MidHandle for Mojo2 (BMX)??

RustyKristi(Posted 2016) [#1]
Is there an alternative to load an image and setting it to Midhandle with Mojo2. I see that Mojo1 has this param. With MJ2 you got 3..

| TImage.Filter | The image is filtered
| TImage.Mipmap | The image is mipmapped
| TImage.Managed | The image is manage


BlitzSupport(Posted 2016) [#2]
I've yet to play with MX2/Mojo2 much, but I believe you have to do it as per this example for now:

https://github.com/blitz-research/monkey2/blob/master/modules/mojo/bananas/mojotest/mojotest.monkey2

Specifically, this bit:

		image=Image.Load( "asset::RedbrushAlpha.png" )
		image.Handle=New Vec2f( .5,.5 )


Hopefully a convenient "MidHandle" will see its way in at some point!


RustyKristi(Posted 2016) [#3]
Thanks BP. Actually this is the BMX port so I don't think there's Vec2f yet (Last I checked).

Is it different from image.SetHandle(x,x)?