[Solved] Problem to add .rc to .exe
BlitzMax Forums/Brucey's Modules/[Solved] Problem to add .rc to .exe
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After I Upgrade to TDM MinGW 64bit 5.1.0-2 I get this: *********************[Start :: Building Project]*** C:\MOBii\BLL>cd C:\BlitzMax\MOBii\BLL\ C:\BlitzMax\MOBii\BLL>windres -iBuild\BLL.rc -oBuild\BLL.o C:\BlitzMax\MOBii\BLL>C:\BlitzMax\bin\bmk makeapp -r -t gui EDii.bmx [ 99%] Processing:EDii.bmx [ 99%] Compiling:EDii.bmx.gui.release.win32.x86.s flat assembler version 1.69.14 (1024457 kilobytes memory) 4 passes, 14887 bytes. [100%] Linking:EDii.exe C:\Wello\MinGW/bin/ld.exe: skipping incompatible C:/BlitzMax/MOBii/BLL/Build/BLL.o when searching for C:/BlitzMax/MOBii/BLL/Build/BLL.o C:\Wello\MinGW/bin/ld.exe: skipping incompatible C:/BlitzMax/MOBii/BLL/Build/BLL.o when searching for C:/BlitzMax/MOBii/BLL/Build/BLL.o C:\Wello\MinGW/bin/ld.exe: cannot find C:/BlitzMax/MOBii/BLL/Build/BLL.o Build Error: Failed to link C:/BlitzMax/MOBii/BLL/EDii.exeskipping incompatible C:/BlitzMax/MOBii/BLL/Build/BLL.o I compile: x86 and no multithreaded version I don't get any Error message from: windres -iBuild\BLL.rc -oBuild\BLL.o this was working in my MinGW 4.7.1 I get same Error in BLIDE now.. EDii.exe get compiled but BLL.o is not included BLL.rc: 101 ICON "C:\\BlitzMax\\MOBii\\BLL\\images\\icon.ico" 1 VERSIONINFO FILEVERSION 1,0,0,0 PRODUCTVERSION 1,0,0,0 FILEOS 0x40004 FILETYPE 0x1 { BLOCK "StringFileInfo" { BLOCK "040904B0" { VALUE "CompanyName", "..." VALUE "FileDescription", "..." VALUE "FileVersion", "0.97a" VALUE "InternalName", "..." VALUE "LegalCopyright", "..." VALUE "OriginalFilename", "EDii.exe" VALUE "ProductName", "BLL" VALUE "ProductVersion", "..." } } BLOCK "VarFileInfo" { VALUE "Translation", 0x0409, 0x04B0 } } 24 "C:\\BlitzMax\\MOBii\\BLL\\Build\\data.bin"data.bin: <?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> <description>Windows forms common control manifest</description> <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="x86" publicKeyToken="6595b64144ccf1df" language="*" /> </dependentAssembly> </dependency> </assembly>I download the latest resource_hacker 4.2.5 If I add the information directly in Resource Hacker the icon adds to the .exe but the .exe become corrupt Someone have similar problem? |
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Since your using a 64-bit version of mingw, windres will produce 64-bit objects by default. You need this switch for it to produce 32-bit ones: -F pe-i386 |
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Thank thee grable -F pe-i386 had no impact on C:\BlitzMax\bin\bmk.exe (I misunderstand this) the New working compile script: @set BLHTML_Path=C:\BlitzMax\MOBii\BLL @set BLHTML_Build_this=EDii @set BLHTML_Compression=-best @set BLHTML_Run_when_DONE=0 cd %BLHTML_Path% del %BLHTML_Build_this%.exe del Build\Log.txt @echo ************************************************[Start :: Compiling Project]*** @echo ************************************************************[windres :: res]*** C:\Wello\MinGW\bin\windres -F pe-i386 -iBuild\BLL.rc -oBuild\BLL.o @echo ************************************************************[Compile :: bmx]*** C:\BlitzMax\bin\bmk makeapp -r -h -t gui %BLHTML_Build_this%.bmx move %BLHTML_Build_this%.exe tmp.exe del %BLHTML_Build_this%.exe upx -%BLHTML_Compression% -o%BLHTML_Build_this%.exe tmp.exe --compress-icons=2 @del tmp.exe @if %BLHTML_Run_when_DONE% gtr 0 ( %BLHTML_Build_this% ) @echo **********************************************************************[DONE]*** @echo Have a nice day PAUSEBLIDE still can't build a release version! |
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That switch was for windres, the tool that builds resources. |
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hehe Thank thee grable, Work perfectly now when I put -F pe-i386 in windres! I update the .bat compile script |
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No problem dude :) |