Generate sprites via code
BlitzMax Forums/BlitzMax Beginners Area/Generate sprites via code
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In Blitzplus I would create most of sprites at startup by use of Createimage(), Imagebuffer(), and then the drawing and text comands. What is the equivalant approach in BlitzMax? |
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create an image of the desired size with CreateImage draw your stuff to the backbuffer/screen as usual. grab the backbuffer/screen with GrabImage. Last edited 2012 |
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That seems to be the way to go, Thanks. |
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Or create a pix map in main memory and write to it with pointers or WritePixel and then turn it into an image. |
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Text and draw comands don't work on Pixmap correct? So that's not really option for me. |