Drawing to Image
BlitzMax Forums/BlitzMax Beginners Area/Drawing to Image
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I'm trying to draw on an image and then display it but I'm not having much luck...Graphics 800,600,0,2 image = CreateImage(800,600) map = LockImage(image) SetColor(255,0,0) DrawRect(0,0,GraphicsWidth(),GraphicsHeight()) UnlockImage(image) While Not KeyHit(KEY_ESCAPE) DrawImage(image,0,0) Flip Cls Wend |
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nvm... seems like every time I spend 30 min looking for the answer and as soon as I post I find out how....Graphics 800,600,0,2 Cls image = CreateImage(800,600) SetColor(255,0,0) DrawRect(0,0,GraphicsWidth(),GraphicsHeight()) GrabImage(image,0,0) Cls While Not KeyHit(KEY_ESCAPE) DrawImage(image,0,0) Flip Cls Wend If anyone knows of any better ways feel free to post |
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You can't draw onto images/pixmaps like that. There are several ways, depending on what you want to do. First, you can use TPixmap.Paste(), to draw one pixmap onto another. Second, you can use ReadPixel()/WritePixel(). You can also use regular drawing functions to draw onto the backbuffer, and then use GrabPixmap to store what you've drawn in a pixmap/image. [edit] as you've now figured out. |