So in the interest of being able to distribute my game to more people, I wanted to compile my game, written on a Windows computer, on a Mac. I installed the latest version of BlitzMax on a Mac (PowerPC architecture), set everything up just as I had it when I compiled on my Windows computer, changed the directories in the code to the appropriate directories, and when I go to build, I get this error:
Building penguinperil2
Compiling:penguinperil2.bmx
sh: as: command not found
Build Error: Failed to assemble /Users/Daniel/Downloads/penguinperil2/.bmx/
penguinperil2.bmx.console.debug.macos.ppc.s
Process complete
Anyone know what I'm doing wrong?
|