Compiling a program on a Mac

BlitzMax Forums/BlitzMax Beginners Area/Compiling a program on a Mac

abelian_grape(Posted 2010) [#1]
So in the interest of being able to distribute my game to more people, I wanted to compile my game, written on a Windows computer, on a Mac. I installed the latest version of BlitzMax on a Mac (PowerPC architecture), set everything up just as I had it when I compiled on my Windows computer, changed the directories in the code to the appropriate directories, and when I go to build, I get this error:

Building penguinperil2
Compiling:penguinperil2.bmx
sh: as: command not found
Build Error: Failed to assemble /Users/Daniel/Downloads/penguinperil2/.bmx/
penguinperil2.bmx.console.debug.macos.ppc.s
Process complete


Anyone know what I'm doing wrong?


ziggy(Posted 2010) [#2]
You have to install the XCode package in the Mac. This package is bundled with the MacOs DVD that came with the computer. Also, there are downloadable versions on the apple site.


abelian_grape(Posted 2010) [#3]
Thanks ziggy!