Alternatives to miniB3D when only using collisions
BlitzMax Forums/BlitzMax Beginners Area/Alternatives to miniB3D when only using collisions
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Hi 1# I'm making a RPG game in 2.5D and is considering to use miniB3D for collisions with ramps etc. I will not be drawing anything with it, just the collisions. Now what I'd really like is to have polygon perfect collisions with the environment but without basing everything on a 3D engine, if that's possible? Maybe someone can lead me to an article/function of some sort? I know of the seperating axis theorem and stuff but I need it in 3D and preferably without objects going through each other at high velocities. #2 Oh and while I'm at it here's another question: I've read up on water rendering (the Area Sampling'ish method) and found that pixel perfect approaches are too slow for my game... how would I best make openGL'ish trianglestrips or similar with colored and y-raised vertices...? Thx! |
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#1:JV-ODE http://jv-ode.devcode.co.uk/ It does not use minib3d. The BlitzMax (Win32) version also features a built-in 'bare-bones' OpenGL 3D engine module and B3D mesh loader module for demo purposes. |
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Great response I have purchased it just now Thank you |