Alternatives to miniB3D when only using collisions

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SpectreNectar(Posted 2010) [#1]
Hi

1#
I'm making a RPG game in 2.5D and is considering to use miniB3D for collisions with ramps etc. I will not be drawing anything with it, just the collisions. Now what I'd really like is to have polygon perfect collisions with the environment but without basing everything on a 3D engine, if that's possible? Maybe someone can lead me to an article/function of some sort? I know of the seperating axis theorem and stuff but I need it in 3D and preferably without objects going through each other at high velocities.


#2
Oh and while I'm at it here's another question: I've read up on water rendering (the Area Sampling'ish method) and found that pixel perfect approaches are too slow for my game... how would I best make openGL'ish trianglestrips or similar with colored and y-raised vertices...?

Thx!


Happy Sammy(Posted 2010) [#2]
#1:JV-ODE
http://jv-ode.devcode.co.uk/
It does not use minib3d.
The BlitzMax (Win32) version also features a built-in 'bare-bones' OpenGL
3D engine module and B3D mesh loader module for demo purposes.



SpectreNectar(Posted 2010) [#3]
Great response
I have purchased it just now
Thank you