I'd like to use [b]ImagesCollide[b] between a 'normal' image and one that's been rotated. Y'know, standard stuff like this;
If ImagesCollide (SpaceshipGFX:TImage, x1, y1, 0, TilesGFX:TImage, x2, y2, a) Then ...but if the spaceship only has one frame and I'd like to do the collision with it being rotated...how do I do it?
Sure, I can pre-rotate the spaceship (and it might even be a better solution?) which would solve the problem, but is there a better way of doing it...without having to use 360 times the memory used by the spaceship (or whatever steps I decided to do it in)?
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