Hi,
I'm a beginner to using Blitzmax with C++. I have most of my iphone game written in C++, but I would like to call the generic C++ code from blitzmax instead of porting it. If I understand right it should be doable without any problems since it is pure logic with the odd malloc or two.
I would also love the C++ code to somehow call a Blitzmax function if that is possible.
If I can do this, I can deploy to 3 platforms at the same time :)
Would like some pointers where to begin doing this, or even if its possible. The C++ code is just game logic, ai, decision making stuff, and does not depend on any platform specific calls.
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