"parse error" while compiling cocoa.macos.m
BlitzMax Forums/BlitzMax Beginners Area/"parse error" while compiling cocoa.macos.m
| ||
Hello! I just downloaded the latest version of BlitzMax together with MaxGUI (and minib3d - but that should not be relevant in this context), placed everything in its related folder and tried to "rebuild all modules". While the process worked fine on a MacBook Pro running MacOS X 10.5.x, it failed on a Mac mini Intel running mac OS X 10.4.11, yielding a MaxIDE Compile Error error: parse error before 'NSInteger' in file "cocoa.macos.m", line 1110, char 99 Does anybody have any idea how I can circumvent this problem? Thanks in advance for any help! |
| ||
Hmmm, it seems to be a matter of MaxGUI 1.36: if I combine BlitzMAX 1.36 with MaxGUI 1.34 (am I allowed to do so?) all modules build fine - with MaxGUI 1.36 they don't. |
| ||
Are you running the latest XCode version? |
| ||
I am running the latest version of XCode for my operating system (Mac OS X 10.4.11) |