"parse error" while compiling cocoa.macos.m

BlitzMax Forums/BlitzMax Beginners Area/"parse error" while compiling cocoa.macos.m

Rozek(Posted 2010) [#1]
Hello!

I just downloaded the latest version of BlitzMax together with MaxGUI (and minib3d - but that should not be relevant in this context), placed everything in its related folder and tried to "rebuild all modules".

While the process worked fine on a MacBook Pro running MacOS X 10.5.x, it failed on a Mac mini Intel running mac OS X 10.4.11, yielding a

MaxIDE Compile Error
error: parse error before 'NSInteger'

in file "cocoa.macos.m", line 1110, char 99

Does anybody have any idea how I can circumvent this problem?

Thanks in advance for any help!


Rozek(Posted 2010) [#2]
Hmmm,

it seems to be a matter of MaxGUI 1.36: if I combine BlitzMAX 1.36 with MaxGUI 1.34 (am I allowed to do so?) all modules build fine - with MaxGUI 1.36 they don't.


SebHoll(Posted 2010) [#3]
Are you running the latest XCode version?


Rozek(Posted 2010) [#4]
I am running the latest version of XCode for my operating system (Mac OS X 10.4.11)