EDIT:
I did a little test with Windows Task Manager and I found out it actually consumes memory. So no need to answer me anymore. Sorry.
I want to know if I can store lots of objects in the game using lists, including all their sounds and images, and not have any trouble with graphic memory or RAM,
In my game I have Lots of Galaxies, and galaxies have lots of places, those places have 20 or so tiles, those tiles have a couple of graphics, I want to store all that info of docens of Galaxies in lists, just store them, not process them in realtime, will I have trouble If I do this?.
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