I was wondering if someone could give me a rundown of GameNet (GNet) that comes with BlitzMax? The tutorial in the BlitzMax Tutorials section is outdated and uses functions that the current GNet no longer has.
Basically, I would like to know how to know when a peer has connected to the host, when the host has disconnected, how to create and send a message via CreateGNetMessage() and SendGNetMessage(), and how often I should call GNetSync() (once a loop, once every ten loops, etc.)
Thanks in advance!
|