Particle Effects
BlitzMax Forums/BlitzMax Beginners Area/Particle Effects
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Although I *could* use an existing particle effect engine, it probably wouldn't do exactly what I want. I searched through the forums and didn't really find anything on creating a particle engine, although I could look at a C++ page or whatever, it'd be much more convenient to learn it in BMax and it'd make sure that I got a 2d rather than 3d particle effect... |
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Theres really nothing special about particles, they are just sprites with a few extra variables. Getting them to look and act good is the hard part ;) But if you need an example to get you going, take a look at this (took me a few minutes, so its far from perfect) |
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You could check out the open source engine I am developing: http://code.google.com/p/particlesmax/ Even when it doesn't do what you need, you can alter it! :) (or request a feature ofc) |