.bmx directory
BlitzMax Forums/BlitzMax Beginners Area/.bmx directory
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I've been using BlitzMax for years, but now is the first time I'm trying to publish a game with it. Does anyone know what the .bmx directory is for? It has seemingly important files, at least by their names (i.e.: GameName.bmx.console.debug.win32.x86.o, GameName.bmx.console.debug.win32.x86.s), but the code runs fine even if the directory is deleted. Should I include them in my data pack for release? |
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No you shouldn't. They're just temporary files produced by the compiler/assembler/linker. |
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Thanks! I felt like an idiot even asking ;) |
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.o is an object file, .s is an assembly-language file I think? Like Gabriel said, they are steps in creating your final executable, but you don't need them. |
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Thanks, much appreciated ;) |