.bmx directory

BlitzMax Forums/BlitzMax Beginners Area/.bmx directory

levelord(Posted 2009) [#1]
I've been using BlitzMax for years, but now is the first time I'm trying to publish a game with it.

Does anyone know what the .bmx directory is for? It has seemingly important files, at least by their names (i.e.: GameName.bmx.console.debug.win32.x86.o, GameName.bmx.console.debug.win32.x86.s), but the code runs fine even if the directory is deleted.

Should I include them in my data pack for release?


Gabriel(Posted 2009) [#2]
No you shouldn't. They're just temporary files produced by the compiler/assembler/linker.


levelord(Posted 2009) [#3]
Thanks! I felt like an idiot even asking ;)


ImaginaryHuman(Posted 2009) [#4]
.o is an object file, .s is an assembly-language file I think? Like Gabriel said, they are steps in creating your final executable, but you don't need them.


levelord(Posted 2009) [#5]
Thanks, much appreciated ;)