CollideImage Question

BlitzMax Forums/BlitzMax Beginners Area/CollideImage Question

QuickSilva(Posted 2009) [#1]
If I have a screen full of 32*32 tiles, in platform formations, which I then use with the CollideImage function, to make a collision mask, is there a way that I can retrieve the position of the tile that has caused the collision with my player object? I need to be able to retrieve the tiles y position which is stored in a TTile type that I have created.

Thanks for any advice.

Jason.