CollideImage Question
BlitzMax Forums/BlitzMax Beginners Area/CollideImage Question
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If I have a screen full of 32*32 tiles, in platform formations, which I then use with the CollideImage function, to make a collision mask, is there a way that I can retrieve the position of the tile that has caused the collision with my player object? I need to be able to retrieve the tiles y position which is stored in a TTile type that I have created. Thanks for any advice. Jason. |