New to BlitzMax

BlitzMax Forums/BlitzMax Beginners Area/New to BlitzMax

Cobra Blade(Posted 2008) [#1]
Hi everyone. I'm new here and pretty hopeless at coding, but am going to give it my best shot trying to port some B3D code to BlitzMax so I can actually compile a game for my own platform, OS X. Please bare with me as I'll probably need a lot of help every step of the way.

I have
timer=CreateTimer(60)
used for displaying logos at the beginning of the game and to have them displayed there for a certain amount of time. BlitzMax hasn't rejected this but it won't allow
FreeTimer(timer)
at the end before End Function.

So I'm wondering what is the BlitzMax equivalent to this.


Htbaa(Posted 2008) [#2]
You can use: StopTimer( timer:TTimer )
As the documentation says: Once stopped, a timer can no longer be used.


Cobra Blade(Posted 2008) [#3]
Thanks for the quick assist :)


Brucey(Posted 2008) [#4]
Hey cobra. Welcome!

What did you use to write Soulless? :-)


Cobra Blade(Posted 2008) [#5]
Thanks Brucey.

I started Soulless in NovaShell. But really can't code so didn't make a lot of progress. Then after searching for an engine that requires no programming I came across Power Games Factory.


Brucey(Posted 2008) [#6]
Power Games Factory

I'd never heard of it until now. A game-maker made with REALbasic... interesting :-)

Programming is always something you can learn... and once you get the hang of it, you should find you can do much better than the constraints a game-maker holds you to.

Just stick with it.. and you'll get there in the end!